Your child will learn to explain what they need.
Your child will practise explaining what they need, giving useful context and improving a request when the result misses the point.
Your child will learn how to communicate with AI, question answers that sound convincing and keep their own judgement in charge. Stories, games and creative projects bring these skills to life across four age levels, from 4 to 16.

Help your child build confidence with AI through all 24 learning games. Follow their age level, revisit favourites and watch their skills grow.
£20per month, per child
Start learning with a free gameYour membership renews monthly. You can cancel at any time, and access continues until the end of the paid month.
Membership opens after our launch review. Try a free game today.
From picture games you play together to independent teen projects, each level teaches practical skills through age-appropriate activities.
AGES 4–6Your child will build early foundations for communicating with AI, questioning mistakes and knowing when to ask for help. Picture stories and simple games let you practise these skills together, without live AI.
Explore 6 missions
AGES 7–10Your child will build clearer communication, creative thinking and the habit of checking before trusting a machine. They’ll practise through creature-design games, comic stories and detective challenges using prepared examples.
Explore 6 missions
AGES 11–13Your child will learn to communicate effectively with AI and question answers that sound convincing but may be wrong. Creative projects, mysteries and revision games help them practise keeping their own judgement in charge.
Explore 6 missions
AGES 14–16Your teenager will develop the judgement to decide when AI is useful, communicate what they need and take responsibility for checking the result. They’ll apply these skills to creative work, study and practical club projects.
Explore 6 missionsThere is a free game for each of the four age levels. Your child can try ideas, learn from what happens and earn a sticker by completing a new challenge.
Help Pip get home by choosing arrows, watching the route and fixing any steps that go wrong.
Play freeBuild a creature, test its equipment and adapt it to three different worlds.
Play freePractise giving AI clear instructions by choosing what a sign should say and checking the machine’s example draft.
Play freeCheck an example AI poster against the organiser’s notes so you can correct mistakes and remove invented claims before sharing it.
Play freePip is our fictional robot guide. Sometimes Pip’s instructions get muddled, or a confident answer needs another look. Your child helps investigate what went wrong.
By helping Pip, your child will practise giving clear instructions, checking answers against evidence and deciding what to change.
Try a free activity togetherYour child will practise explaining what they need, giving useful context and improving a request when the result misses the point.
Your child will develop their own ideas, make choices and revise first attempts, learning to treat AI suggestions as something to evaluate.
Your child will learn that a confident answer can still be wrong, and practise checking evidence before trusting or sharing it.