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AI LEARNING THROUGH PLAY · AGES 4–10

Your child can learn
AI skills through play.

Help your child build the foundations for life with AI: communicating what they need, thinking creatively and questioning answers that may be wrong. Illustrated stories and games make these ideas concrete, with prepared activities and no live AI for ages 4–10.

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A floating island with a workshop and imaginary creatures
AGES 4–6 · 25–30 min PER LESSON

Little Explorers

Your child will build early foundations for communicating with AI, questioning mistakes and knowing when to ask for help. Picture stories and simple games let you practise these skills together, without live AI.

Play a free game
MISSION 01
Understanding AI

Robot Sorting Picnic

Your child will begin to understand why AI can get things wrong: a few examples don’t tell the whole story. By checking Pip’s picnic sorting, they’ll practise noticing patterns, questioning guesses and explaining their own reasoning.

25–30 minIncluded
MISSION 02
Communicating with AI

Robot Rescue

Your child will build foundations for communicating with AI: explaining what they need, giving ordered instructions and recognising a missing step. They’ll practise these skills by helping Pip find a route to the treehouse.

25–30 minIncluded
MISSION 03
Creative thinking

Story Garden

Your child will practise the creative choices that matter when making things with AI: developing an idea, connecting events and deciding how a story should end. A lost robot’s garden adventure gives them picture pieces to shape into their own story.

25–30 minIncluded
MISSION 04
Critical thinking

Silly Robot Detective

Your child will learn an early habit of critical thinking: a robot can sound sure and still be wrong. By investigating Pip’s picture mix-ups, they’ll practise checking evidence and recognising when they don’t yet have enough information to know.

25–30 minIncluded
MISSION 05
Privacy and judgement

Private Treasure

Your child will begin to understand boundaries with digital tools: some information stays private, and an on-screen request doesn’t mean they should share it. A treasure-chest game helps them practise pausing and asking a trusted adult.

25–30 minIncluded
MISSION 06
Practical problem-solving

My Helpful Invention

Your child will build early problem-solving skills and learn that a helpful machine still needs human judgement. By designing a pretend plant-care invention, they’ll practise explaining a job, testing an instruction and deciding when to question its advice.

25–30 minIncluded

A £20/month membership includes all 24 courses for one child. You can cancel at any time. These games are designed for you and your child to play together. Paid enrolment opens after our launch review.

AGES 7–10 · 35–45 min PER LESSON

Inventors

Your child will build clearer communication, creative thinking and the habit of checking before trusting a machine. They’ll practise through creature-design games, comic stories and detective challenges using prepared examples.

Play a free game
MISSION 01
Understanding AI

Train the Creature Sorter

Your child will learn to question how reliable an AI prediction is, rather than assuming a correct answer once means it is always right. They’ll investigate a creature sorter, improve its examples and test unfamiliar creatures.

35–45 minIncluded
MISSION 02
Communicating with AI

Creature Creator

Your child will build the foundations for useful AI conversations: explaining what they want, spotting when a result misses the point and improving the request. They’ll practise by designing a creature suited to a rainy forest.

35–45 minIncluded
MISSION 03
Creative thinking

Comic Workshop

Your child will develop their own creative judgement: connecting ideas, asking clarifying questions and improving a first attempt. Building a three-panel robot comic helps them practise the choices they’ll need when creating with AI.

35–45 minIncluded
MISSION 04
Critical thinking

Fact Detective

Your child will learn that a convincing AI answer is not proof that something is true. Through an island detective story, they’ll practise checking claims against evidence, correcting mistakes and recognising when a fact is still unknown.

35–45 minIncluded
MISSION 05
Privacy and judgement

Secret Shield

Your child will build the judgement to use AI without sharing more about themselves than a task needs. By repairing a fictional character’s story request, they’ll practise recognising identifying details and replacing them with useful made-up ones.

35–45 minIncluded
MISSION 06
Practical problem-solving

Hobby Helper

Your child will learn how to make AI assistance useful in everyday tasks: explain the goal, set practical limits and test whether the advice works. A fictional club’s paper-rocket challenge gives them a plan to check and improve.

35–45 minIncluded

A £20/month membership includes all 24 courses for one child. You can cancel at any time. Your child can pause and return at their own pace. Paid enrolment opens after our launch review.

THE ADVENTURE GROWS WITH THEM

Looking for the teenage years?

Creators (11–13) and Future Studio (14–16) bring more independent thinking, creative challenges and practical AI skills.