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PRACTICAL AI SKILLS · AGES 11–16

Help your teenager use AI
for study and creativity.

Help your child develop the judgement to use AI thoughtfully: communicate with purpose, recognise confident mistakes and use assistance without handing over their own thinking. They’ll practise through creative projects, investigations and study challenges.

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An illustrated creative studio district
AGES 11–13 · 45–60 min PER LESSON

Creators

Your child will learn to communicate effectively with AI and question answers that sound convincing but may be wrong. Creative projects, mysteries and revision games help them practise keeping their own judgement in charge.

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MISSION 01
Understanding AI

Inside the Guessing Machine

Your child will develop a more questioning understanding of AI: predictions depend on the examples a system has seen, and apparent success can hide unreliable shortcuts. They’ll uncover those limits by testing a fictional creature classifier.

45–60 minIncluded
MISSION 02
Communicating with AI

Prompt Repair Shop

Your child will learn to communicate purposefully with AI, giving it the context and limits it needs while staying responsible for the result. Repairing a fictional museum-sign request lets them compare vague instructions with a clear, testable brief.

45–60 minIncluded
MISSION 03
Creative thinking

Worldbuilder Studio

Your child will practise using AI as a creative assistant while keeping ownership of their ideas. By designing a fictional world, they’ll learn to set their own rules, question suggestions and revise details that don’t fit their vision.

45–60 minIncluded
MISSION 04
Critical thinking

Rumour Lab

Your child will learn to recognise when AI sounds authoritative but has invented details. Investigating an island news post gives them practice tracing claims to evidence, challenging unsupported quotations and correcting misinformation before it spreads.

45–60 minIncluded
MISSION 05
Privacy and judgement

Digital Footprint Escape

Your child will build the judgement to protect their privacy when using AI and other digital tools. A fictional studio escape challenge helps them question unnecessary permissions, consider who can see their work and respect other people’s information.

45–60 minIncluded
MISSION 06
Practical problem-solving

Study Quest

Your child will learn to use AI to support their understanding rather than simply accept an answer. By creating and testing revision questions from science notes, they’ll practise recalling ideas, explaining them and catching errors in an AI answer key.

45–60 minIncluded

A £20/month membership includes all 24 courses for one child. You can cancel at any time. Your child can pause and return at their own pace. Paid enrolment opens after our launch review.

AGES 14–16 · 60–75 min PER LESSON

Future Studio

Your teenager will develop the judgement to decide when AI is useful, communicate what they need and take responsibility for checking the result. They’ll apply these skills to creative work, study and practical club projects.

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MISSION 01
Understanding AI

Choose the Right Helper

Your teenager will build the judgement to decide when AI helps and when another tool or a person is a better choice. Fictional youth-club tasks let them weigh accuracy, creative needs and responsibility for decisions involving people.

60–75 minIncluded
MISSION 02
Communicating with AI

Brief Builder

Your teenager will develop the communication skills to direct AI towards a useful result and hold it to clear requirements. Turning a messy club-poster request into a tested brief gives them practice specifying purpose, facts, limits and quality.

60–75 minIncluded
MISSION 03
Creative thinking

Game Concept Studio

Your teenager will practise turning a creative idea into something that works, using planning, testing and revision rather than accepting a first draft. A branching story game gives them meaningful choices and consistent rules to design and check.

60–75 minIncluded
MISSION 04
Critical thinking

Evidence Room

Your teenager will learn to challenge confident AI claims, including references that look credible but don’t support the answer. Reviewing a fictional exhibition brief helps them verify sources, resolve contradictions and communicate what remains uncertain.

60–75 minIncluded
MISSION 05
Privacy and judgement

Publish with Care

Your teenager will develop responsible judgement about sharing AI-assisted work: protecting people’s privacy, respecting permission and avoiding misleading impressions. They’ll review a fictional club project and practise explaining honestly how AI contributed.

60–75 minIncluded
MISSION 06
Practical problem-solving

Make Life Easier

Your teenager will learn to judge AI by whether it helps with a task, not just whether its output looks impressive. Turning fictional club notes into an action checklist lets them test accuracy, usefulness and the need for human checks.

60–75 minIncluded

A £20/month membership includes all 24 courses for one child. You can cancel at any time. Your child can pause and return at their own pace. Paid enrolment opens after our launch review.

EXPLORE THE YOUNGER LEVELS

You can explore games for younger children too.

Little Explorers (4–6) and Inventors (7–10) build early skills through picture games and playful making.